All case studies

UX & UI / 2026

Itslearning

Making essential student tasks easier to find.

A team redesign informed by usability tests with five students, focused on navigation, information architecture and grade visibility.

Itslearning – Mobile App Redesign design overview
Project type
Academic UX Project
Focus
UX Research • Usability Testing • Information Architecture • UX/UI Design • Prototyping • Validation Testing
Year
2026

Overview

Itslearning is a learning management system widely used by educational institutions. During this academic project, our team redesigned the mobile application to improve usability, accessibility, and the overall student experience.

The project followed a complete UX process, including user research, usability testing, redesign, and validation testing. Our goal was to simplify navigation, reduce frustration, and make important information easier to find.

The Challenge

Students frequently struggled to complete simple tasks inside the app.

The biggest usability issues included:

  • Finding the final course grade

  • Confusing navigation

  • Unclear information architecture

  • External browser views interrupting the experience

  • Inconsistent terminology

  • Poor visibility of important information

These issues increased cognitive load and forced users to spend unnecessary time searching for information.

My Role

I worked closely with my team throughout the entire UX process.

My responsibilities included:

  • Planning usability tests

  • Writing user scenarios and test tasks

  • Moderating usability sessions

  • Observing user behaviour

  • Recording insights

  • Analysing qualitative and quantitative data

  • Creating wireframes and UI concepts in Figma

  • Participating in redesign decisions

  • Validating the final prototype

Research and testing

We tested the existing app with five students across iOS and Android.

Each participant completed four realistic tasks:

  • Find a completed course

  • Find the course syllabus

  • Find an assignment grade

  • Find the final course grade

We combined:

  • Task-based usability testing

  • First-click testing

  • Think Aloud

  • Observation

  • Likert scale questionnaires

We measured:

  • Task Success Rate

  • Error Rate

  • Time on Task

  • User Satisfaction

Itslearning research and design documentation
Itslearning research and design documentation

Key Findings

Our research revealed several recurring usability problems.

Only 1 out of 5 participants could find their final course grade without assistance.

Users frequently:

  • Clicked the wrong menu items

  • Became confused by the navigation

  • Didn't understand the difference between sections such as Content and Planning

  • Lost control when the app opened external browser views

The results showed a clear mismatch between the app’s structure and the way students expected information to be organised.

Design response

We focused the redesign on the moments that caused the most delay and confusion.

Final Grades

  • Displayed directly on completed course cards

  • Added a dedicated Grades section

    Information Architecture

  • Clearer menu labels

  • Better organisation of course material

  • Simplified navigation hierarchy

    Native Experience

  • Removed unnecessary browser redirects

  • Fully clickable course cards

  • Grouped courses into Current, Completed and Upcoming

We also improved accessibility through better colour contrast, larger touch targets and clearer typography.

Validation

We tested the redesigned prototype using the same tasks and measurements.

Compared to the original app, users:

  • Completed tasks faster

  • Made fewer mistakes

  • Found the final grade significantly easier

  • Reported higher satisfaction

  • Experienced less frustration

The validation showed that the new structure helped students complete the same tasks with less effort and greater confidence.

Continue exploring · UX & UI

Trackoon

View next case study